This coincided nicely with me being put on babysitting duty for my five-year-old nephew, who wasn’t exactly complaining when I said I planned to spend Saturday afternoon at a London arcade playing Mario Kart. One of the things that made me pick this for the ‘Super Mario Multiverse’ writing project is that I love travelling somewhere specifically to play a game. At the core of Namco’s design sensibilities is the aim of distilling the series into one quick n’ easy package: if Mario Kart 8 is a fancy cappuccino in an over-sized mug, GP DX is a sharp and strong espresso. Soon after you insert a credit you realise why GP DX goes down so well. ![]() ![]() The latter is about as omnipresent as an arcade machine can get these days and, judging by how busy the cabinets are, it well deserves its prime position. Step into a modern arcade and you’ll find at least one of these three machines: Raw Thrills’ shooters Jurassic Park Arcade and The Walking Dead, and Namco’s Mario Kart Arcade GP DX.
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